Spirit guardians bg3. Cleric. Spirit guardians bg3

 
ClericSpirit guardians bg3  You should also bear in mind that modding BG3 in general is a little risky at the moment as the game is going through many changes with each patch

6th level (Lore Bards): bless, create water, shield, misty step, pass without trace, counterspell, haste, spirit guardians, web. Effects/Special Abilities. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. Cleric. Lasts for 10 turns. BG3 is the third main game in the Baldur's Gate series. ago. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. And then spirit guardians (lvl 3 spell) does great consistent AOE damage, which combined with your good AC works pretty well (cast. Guardian of Faith is a level 4 cleric and paladin spell that summons a holy guardian. 65 + ~6. Extra fun when you stand next to a bunch of object and instantly go. So, unless you have a particular backstory in mind, I generally choose the background to complement the skills. In BG3 it gives you a full extra action. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. Gather your party and venture forth! Still not working only sometimes. Spirit guardians is a large 15 ft radius sphere around the cleric where spirits of the clerics god are summoned. But enemy 2 is hit as well by the AOE, gets stacks from that, and pulses more stacks onto enemy 1. A cleric with both spiritual weapon and spirit guardians is possibly dishing the most damage in the party. Still takes half damage on a successful Saving Throw. Game: Baldur's Gate 3. ago The most important stat is con. This BG3 War Domain Cleric Fighter Build has a lot of versatility and it’s extremely deadly early on. Spirit Guardians: Necrotic is a Level 3 Conjuration Spell. The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic Damage per turn, and their movement speed is halved. 16 con is also +3. Spirit guardians questions. The patch notes mentioned that they fixed a bug where spirit guardians didn't proc when a burrowing creature entered, but didn't mention changing anything else. One area where Shadowheart will shine is in battles against the undead. The BG3 guardian is your Dream Visitor, who grants power and advice. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spirit Guardians may not get the attention it deserves, but its steady damage output and control over the battlefield are noteworthy. Cleric, they seem ignorant of the damage potential a cleric has, spirit guardians, inflict wounds and guiding bolt are quite the hard hitters, and create water is amazing for lightning/cold combos. It's usually inferior to spirit guardians but there are many times where spirit guardians is only hitting one target and gets bonked off with a failed concentration. Peter Quill, still reeling from. 0. Spirit Guardians, followed up by Spiritual Weapon and take Warcaster and Polearm Master as your feats. Level 5: Spirit Guardians. Here are the best BG3 spells:. and it can basically carry you through Act 2 (especially on a Lore Bard - Shriek + Spirit Guardians brings some solid AoE to the table, especially if you have other. But Bless does not do damage, rather it is more like a condition. starmamac • 22 hr. break it. If he can pre-buff Shillelagh and Spirit Guardians (the former is a cantrip and the latter has a 10 minute duration), I think the Cleric can be pretty competitive with non-caster melee. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to all enemies in a pretty wide AOE, with the added benefit of causing heavy damage. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. Melted pretty much every duergar in the Nere fight effortlessly. . My fav strategy uses the morgue entrance to this room (Chop-Chop room). It doesn’t consider spirit weapon or guardian of faith a creature. What i assume. Aug 6 @ 5:05am. Level 9: Learn the Flame Strike and Contagion spells. Domain Spells (Level 9): Greater Restoration and Mass Cure Wounds; Shadowheart Race. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. Gather your party and venture forth!. To find more on Baldur's Gate 3, check out BG3: How to defeat Gerringothe Thorm in Baldur’s Gate 3 on Pro Game Guides. Clerics are one of the more consistent offensive classes. In BG3, Spirit Guardians has a radius of 3 meters (9. I'm probably going to stop using the Luminous Armor, maybe just use the Gloves only. Spirit Guardians has a radius of 3 meters, while Turn Undead has a radius of 9, making it able to hit a much larger area. Spirit Guards are Legendary bracers in Diablo III, added in Patch 2. I was most impressed with the Spirit Guardians domain spell, which summons ghostly spirits that come to aid you in combat. It is a weak spell unless you consider that it's another way for clerics to gain more passive damage. Bro by the end of act 2 she has bless, guiding bolt, bonus action-spirit or ancestral weapon or whatever its called, spirit guardian, holy-spoiler mace, and like 24 AC. Baldur's Gate 3's Fireball has a 6m (20-foot) radius, exactly the same as in every edition of tabletop D&D for the past 30 years. Turn Undead is a. always feels like a wasted 2nd lvl spell slot. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians deal radiant or Necrotic damage in 3 3-meter radius. Spirit guardians deals: 3d8 * 0. The log shows I first lose Condition: Sanctuary (as expected), but then I lose Condition: Spirit Guardian Aura and concentration on Spirit Guardian, all in the same moment. Round 1: Cast Spirit Guardians on yourself. Melted pretty much every duergar in the Nere fight effortlessly. I played a bit before the DLC dropped and it seemed to be as powerful as ever. The enemies won't be able to target it at ranged then, they'll be forced to approach on foot. I guess the goblins didn't see that coming. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom. Last edited by Slipperychicken; 2015-06-30 at 07:35 PM . 53 feet). Spirit guardian is also pants to the wall broken in BG3. They flit around you to a distance of 15 feet for the duration. Spirit Guardians bug with shadowheart. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 5/lvl) damage per turn of "evil hates it" radiant damage. Built in Victoria in 1993, she was the largest ship built at the time in British Columbia as well. Still takes half damage on a successful Saving Throw. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. That said, here are all the BG3 spells available to magic users. Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. Effects/Special Abilities. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. Shadow of moil provides at least 48 million HP. Upon the party's arrival into the Astral Prism, they will meet not their hand-crafted Dream Visitor, but rather a Mind Flayer. BG3 is the third main game in the Baldur's Gate series. They flit around you to a distance of 15 feet for the duration. Does invis work? The best thing I can MAYBE find is Spirit. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you feel like playing that class is unnecessary to your comp or there is no mechanical reward to it, it also feels unfun. Wizard 1, War Cleric 5, Eldritch Knight Fighter 6 seems interesting. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I suspect that spirit guardians considers sanctuary as being invisible. Be in Act 3 (access Baldur's Gate)Fire Shield. You call forth spirits to protect you. They are not invulnerable with Demonspirit Aura active. e. Put on the Whispering promise ring, Hellrider's pride gauntlets and dual crossbows. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. Gather your party and venture forth! Take warcaster feat at 4 to maintain concentration on spirit guardians. If you do not obey Vlaakith, she will kill your entire party, and you must restart. The caster can't become Invisible while concentrating on this spell. Clerics who follow this Domain often forego offensive spellcasting in favor of dealing damage directly in the melee. Gather your party and venture forth!. 1% of players have earned this achievement. Sergey has been a freelancer in the video games industry for more than five years, writing for various. Spirit Guardians Call forth spirits to protect the area around you. The guardian of Grymforge. Moreover, you have a Githyanki warrior ( Lae’zel) in your group. Call forth spirits to protect the area around you. The description of the spirit guardians spell says, in part (emphasis mine):. Cleric is a Class in Baldur's Gate 3. . . so my Durge cleric can have Spirit Guardians active for extra memes and so forth@Fextralife and information on the Fextralife BG3 Wiki. They are supposed to be in melee to maintain spiritual guardians and benefit from their high AC, but I've not used a melee attack with Shadowheart since level 2. This post will be about the Bard Class. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic. Fire Shield is a Spell in Baldur's Gate 3. So many good concentration spells (Haste, Auras, Spirit Guardians, Cloud of Daggers, Moon Beam, etc. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians makes a lot of Act 2 fights easy. Healing Word is a godsend in battle, characters go down multiple times per fight and you just pick them right back up with a bonus action from range. Spirit guardians is a level 3 spell that can easily change the tide of an encounter. Turn 3: the rest of your party has wiped the enemies anyway with no contribution form either your cleric or their spiritual weapon. In BG3, I would have expected that you. Cast SG with your action and Spiritual Weapon with your bonus on turn. Still only has ever worked once and it's hot patch 2 so idk if there even aware of the problem. This Level 3 Spell can be powered up to Level 4 and Level 5. lvl 6 is basically the same but use call. get the warcaster or Resilient: Constitution feat to get advantage on those saving throws. Seems like a pretty strong round. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. Then you get holy (radiant) ( ️) & fire (☄️) spells & abilities. Spirit Guardian and Spiritual weapon is just Soo good. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. Using Bane, you can all but ensure that Hold Person will land. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Round 2: Weapon attack, dodge, or cantrip. BG3 is the third main game in the Baldur's Gate series. Three times the guardian saved my life: Opened the pod so I have the chance to get off the ship. Plus a wisdom save on 13. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Cleric of True Knowledge: Cleric 10/Wizard 2. Level 3 Conjuration Spell. I will illustrate two scenarios, and detail the damage dealt in BG3 under Larian homebrew, and how it operates RAI DnD. Luke Skywalker Aug 14 @ 1:24am. Gale + 1 zombie + 1 elemental +1 mummy = 4. What I’m asking tho is why spirit guardian ends when I cast Sanctuary on Shadowheart. 3. And what about the opposite, any spells that are normally considered situational or only okay in 5e that are super useful in BG3?Spirit Guardians: At this stage, you should have decent spell concentration. Also, while it requires concentration, Spirit Guardians, available to all Clerics at level 5 is better in combat. Spirit weapon is quite good but doesn't suit my bard. This variant deals Radiant damage as well as slows the Movement of nearby enemies. ago. On each creature's turn, you have a chance to regain HP with Grim Harvest (including your own). On a successful Save, targets still take half damage. A touch of. ]. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. Spirit Guardians doing Radiant/Necrotic damage is a big bonus in BG3, you can't simply dismiss it because you can spend Actions and resources to replicate the same effect with other spell damages. To understand why Spirit Guardians (SG) is a bad spell you have to first understand opportunity cost. Domain Spells (Level 7): Guardian of Faith and Death Ward; Divine Strike: Life (Level 8): Once per turn deal 1d8 Radiant in addition to your weapon’s weapon damage when you make a melee attack. While Sanctuary is up, you can still. Because Shadowheart is affecting enemy creatures with Spirit Guardians. 53 feet). Spirit Guardians is a powerful damaging option for a Frontline Shadowheart. Curse for bosses. Targaryen22 Aug 7 @ 10:36pm. Conditions Spirits assail the affected entity. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Like, you'd have an effective character with literally no other spells at all. 5. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. To add to this, a single level in wizard, now go learn misty step from a scroll. If you are good or neutral, their spectral form appears angelic or fey (your choice). Invisibility and Sanctuary stand out, especially since Sanctuary is a bonus action so theoretically she can do both on one turn. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I use the club of giant str from the underdark just to. 65 + 3d8/2 * 0. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. However, I'm looking for a build specific to the type of run I'm doing. Cas have made some awesome videos on both BG3, Pathfinder and PoE 2:Deadfire. The enemy moves toward you, entering spirit guardian’s zone. It procs. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. • 3 mo. As 0. We start with Sorcerer for Con saves and the Shield spell, both of which help us concentrate on Spirit Guardians. Aug 14, 2023Spirit Guardians. #3. Guardian Gate, a location in the Underdark. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. They flit around you to a distance of 15 feet for the duration. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Ive had no problem with the spell/cantrip when using it with shadowheart myself. The caster can't. BG3 is the third main game in the Baldur's Gate series. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth! No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. Spirits protect the affected entity. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. On Save: Targets still take half damage. Nope, you're not missing anything. Both of these Level 3 Spells are good at de-buffing enemies, as. I don't disagree about staying cleric probably being a good way to do good damage without doing extra spirit guardians damage, but going cleric 8 definitely isn. The goal is to be tanky enough to stand toe-to-toe with large groups of enemies while keeping concentration on Spririt Guardians. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Step 1: cast spirit guardian. . Spirit Guardians is a classic "I win" spell, especially against the Undead, even though it does feel a bit smaller in radius than the tabletop version. bonerfleximus • 2 min. Description . We’ve updated our list now that we’ve passed the Baldur’s Gate 3 release date. BG3 is the third main game in the Baldur's Gate series. This ideally is done pre-combat. Fire Shield is a Lvl 4 Spell from the Evocation school. Fireball competes with that spell slot, though the added versatility certainly helps. As a Cleric, you will have to balance your spell list with spells of each level. That's kind of cheesy and I probably won't do it myself, but it's free. 4K views 7 years ago. Description . Maybe it's 5e rules, maybe it's the 4 man party or maybe the game is just too easy for CRPG fans. Sunbeam. This can be perfect, especially against multiple weaker enemies. Wisdom isn’t important, at all. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians : Call forth spirits that will protect the area that surrounds you, and the enemies close by will take in radiant damage. Paladin is great for a 1 level dip for every class but having almost no ranged options other than a bow and getting little to no magic is such a deal breaker for me. Probably medium armor to make use of her dex modifier. Lasts for 10 turns. I’m used to always grabbing “must have” spells like find familiar, misty step, web, heat metal, spirit guardians, etc - just curious if any spells like that are nerfed in BG3. true. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. And it's radiant so almost never resisted and. How can I possibly just turn around and say: ''No, F you, I don't trust you. BG3 is the third main game in the Baldur's Gate series. Right now my go to spells are inflict wounds and sleep. What you want here is use it as your main way of dealing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). As far as control does, it halves the enemy speed. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The only exeption is war cleric which is a melee weapon attacker. Call forth spirits to protect you. in any case, about your question - i don't see why spirit guardians wouldn't be compatible with wild shape. Beacon of hope doesn't break sanctuary. Store Page. In bg3 it's probably the best defensive feature in the whole game Reply reply. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save Concentration. However, it can still take damage from spells that influence a large area. ( Otherwise would just be dead in a capsule ) Stopped me from falling to my death. It might even be the best spell in the game. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic Damage per turn, and their movement speed is halved. Use the guardian to control choke points and protect ranged characters. Seems like a pretty strong round. Just having a cleric being able to operate in melee effectively while casting so my paladin isnt soloing the frontline every encounter has been a breath of fresh air. You should also bear in mind that modding BG3 in general is a little risky at the moment as the game is going through many changes with each patch. Spirit Guardians, baby. There is a magical door within the Rosymorn Monastery that harbors a deadly spirit known as the Guardian. She sometimes had to pause for tougher goblins to drop. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Make Shadowheart a tanky frontliner, cast Spirit Guardians and go to town. Lvl 1 Spells:BG3 is the third main game in the Baldur's Gate series. Nearby enemies take 3d8 Necrotic damage per turn, and their Movement Speed is. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. I guess the goblins didn't see that coming. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score, or more. But spiritual weapon is a staple. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. i never had this problem in tabletop. 1 or 2 Rounds of in-combat preperation (only once, not for subsequent turns). Level 8: Learn any spell, but select the War Caster feat. Cleric B needs to stay away from aggro and not fight. Finally, choose one of the following options when asked if you prefer the other form: advertisement. In BG3, you actually have to hurt a creature for sanctuary to end. In these situations Spirit Guardians is amazing. Use faerie fire, daylight (object), light (cantrip), produce flame (cantrip) (don't throw it) and use a cast of radiant spirit guardians. Gather your party and venture forth!Spirit Guardians. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Then when you get past level five, upcast spirit guardians. Thorn Whip is good with Spirit Guardians and with stuff like Cloud of Daggers/Flame Wall or other natural hazards potentially. SPIRIT GUARDIANS, SPIRIT GUARDIANS AND MORE SPIRIT GUARDIANS. You or an ally cannot be targeted until you attack or harm a creature. ago. at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. Posted in Baldur's Gate,. Coruscation Ring. The pressure is on and you have to make a. Baldur's Gate 3. For me, the best part is that any enemy who tries to move in the electrified water gets zapped and then knocked back on their ass. 85% chance of success. Spell - BG3. BUT I mean. . Just respec Shadowheart to a tempest domain and watch her become a one man army. If you are good or neutral, their spectral form appears angelic or fey (your choice). Gather your party and venture forth!. Gather your party and venture forth!Global Achievements. It adds a bit of ongoing damage, and in a long battle you. Creatures ending their turn in the area possibly take 2~12 Acid damage. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. Baldur's Gate 3. 425 per target. The Guardian first appears in Act One of Baldur’s Gate 3. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. level 5 and you're fully online with 7 levels free to improve the build in a variety of ways. Absolute 0ne. Spirit Guardians also has an impressive AoE effect. This suggests the Guardian is somekind of God or Qausideity or an avatar/aspect of one. Any wizard’s spellbook feels incomplete without the signature Counterspell. This is pretty useful on classes that get multiple attacks per attack action, like a level 11 Fighter who normally gets 3 - with Haste it's 6 attacks. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. . Half-Plate + Shield is 19 AC + Shield is 24 AC + Dodge action is effective 29 AC. I'll probably pick the first two for my Sorc 1/Swords Bard x BUT I mean. If you are evil, they appear fiendish. away, is damage over time which is less effective than up front damage, a smaller radius so will affect less creatures, and is concentration so can’t be used alongside other powerful spells in a particularly tough combat. Spirit Guardians is always a useful spell because it not only delivers damage but it also creates a 15 foot radius zone of control that interferes with enemy movment. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. and just run through the battlefield. My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab. Rendering a cluster of foes harmless without requiring concentration frees you up to concentrate on other potent spells like Spirit Guardians. Over Guardian's 10 rounds, that should be -11 or so for anyone still standing. Gather your party and venture forth!. Spirit shroud, on the other hand, gives 1d8 extra to the one attack clerics get. Spirit Guardians works wonders too. Spotted an issue with this page?These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 19 votes, 24 comments. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. The guardian of Grymforge. Casting Spirit Guardians in this 4th level slot would decrease this damage to 3d8+4d8, so it is far from overpowered. webp Guardian of Faith Spirit Guardians. Sparing or Killing your Guardian is one of the toughest calls to make in Baldur’s Gate 3. ago. #5. Yes Hunger of Hadar (HoH) is worse than Spirit Guardians in 90% of cases likely due to Spirit Guardians being likely overpowered. Pass Without a Trace isn't bad either. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Why this is an issue: Spirit Guardians is widely considered one of the best damage spells in 5e DnD, and is a huge source of the Cleric's offensive potential and control. Re: Baldur's Gate 3 vs Solasta comparison. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. BG3 is the third main game in the Baldur's Gate series. No concentration required. This can be perfect, especially against multiple weaker enemies. When I realized exactly how good she was if you just pull out the spirit guardians, she suddenly became a hard carry in melee range. Being able to deal moderate radiant damage every turn to anything that. 3m 3m WIS Save Concentration: Cleric: Stinking Cloud: Lv 3 : Conjuration :. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. This strategy is later amplified by Spirit Guardians. War caster feat a must for concentration as both divine favor and spirit guardians are concentrate. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th. #1. Spirit Guardians and Spirit Weapons are still available. I am going to die of laughter if the Solasta devs decide to add a Paladin subclass that can smite with ranged attacks alongside their upcoming Bard release. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Spirit guardians in 5e is a 3rd-level spell used almost exclusively by clerics. Spirit Guardians. Toward the end of Act 1, me, playing a cleric, complained "I wish there were. Action surge let's you cast 2 spells so you can shove, cast action surge, cast spirit guardians, attack and channel divinity for 1d8 + 15 + str bonus. If this hits a clump of creatures, they will all AoE each other, applying as many as 10-20 stacks, i. However, it can still take damage from spells that influence a larger area. 35 = 13. Casting Spirit Guardians will end Sanctuary even if you harm no one else. BG3 is the third main game in the Baldur's. -action. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Each Domain provides a unique set of new spells for the Cleric to.